Pentagon USA creates a war game with Bitcoin

In the days when the protests following George Floyd’s barbaric death raged in the United States, a war game created by the Pentagon that foreshadowed a similar scenario emerged, involving Bitcoin Method as well.

To reveal the news is The Intercept, who noticed the analogy between the game and the current situation.

The game was created by the Pentagon in 2018, well before the Coronavirus emergency and the death of George Floyd. It’s called JLASS, which stands for Joint Land, Air, and Sea Strategic Special Program.

In the scenario outlined, the protagonists belong to the Z generation, the one born in the mid-1990s, which saw September 11 and the crisis of 2008, after the millennia, and which lived its entire life with the comfort of new technologies.

It is these young people, close to 30 years of age, who around 2025 begin to organize a rebellion that starts from the dark web. This is where the „Zbellion“ was born.

The promoters of this rebellion organize themselves by leveraging the fears and insecurities of their peers. The anger is driven by injustice and corruption. The leaders, the game says, recruit new followers in face-to-face meetings and then instruct them to move into the dark web from where they conduct cyber attacks that target institutions.

Bitcoin Code is their way of financing themselves and being rewarded. And it could not be otherwise, given BTC’s reputation as the queen currency not only of the crypto market but also of the „black“ internet market.

But Zbellion also manages to launder money. Their attack system involves spreading malware so sophisticated that it is difficult to trace.

The rebellion starts from Seattle but becomes global, hitting New York, Washington, Los Angeles, and then the Canadian and European cities, up to the United Arab Emirates, Russia and even China.

The Pentagon from game to reality

The game designed by the Pentagon was created for educational purposes only. But it is curious that it has foreseen the strong discontent of the younger generations, and a discomfort for „natural“ causes.

The game refers to the scarcity of drinking water and the pollution of the water used, which has brought infections to half the population. Those who devised JLASS-P could not have predicted that not even two years later would the Coronavirus arrive to seriously threaten the health of the world’s population.

But it was not only the Covid that caused the popular anger in the USA: the Coronavirus was followed by the economic crisis that raised the level of unemployment exponentially. A separate chapter would deserve the collapse of the financial markets, which did not spare Bitcoin either.

This was enough to generate a situation of insecurity. The bullying of the policeman who killed George Floyd, together with the questionable statements of US President Donald Trump, did nothing more than set off an explosive fuse. And this time it’s not a game.